Talk

Programming Agents with Visual Rules

Richard Robinson,  Devin Cook,  Steven Tanimoto  

 About the Authors

  Keywords
Agent Programming   Rule-Based Programming   Visual Rules   Children's Programming Systems   Agent Builder   Agentsheets   KidSim  

 Abstract

A visual programming facility is described which is based on a visual rule formalism. It permits programmers to specify the behaviors of agents in the class of program objects in the Agentsheets system of Repenning. The resulting agents can be used in designing simulations for two-dimensional cellular worlds such as in automobile traffic flow situations, video games, and cellular automata studies. The programming facility, called "Agent Builder", is integrated into the Agentsheets system in such a way that agent programming becomes a process of arranging icons in a worksheet, using a special gallery of icons. Several applications of Agent Builder are presented, and its limitations and possible extensions are discussed.

 Document in PostScript (compressed, 78696 bytes)

Online Parsing of Visual Languages Using Adjacency Grammars Programming by Example in Computing-as-Editing Paradigm Index of Talks Proceedings - 11th Intl. Symposium on Visual Languages