COMP 476     Advanced Game Development (4 credits)
Prerequisite: COMP 361 or ENGR 391; COMP 376. Introduction to advanced aspects of computer games. Game engine design. Artificial Intelligence (AI): non‑player character movement, coordinated movement, pathfinding, world representations; decision making; tactical AI, strategic AI, learning in games. Physics‑based techniques: collision detection and response. Networked gaming: multi‑player games, networking and distributed game design, mobile gaming. Improving realism: cut scenes, 3D sound. Project. Lectures: three hours per week. Laboratory: two hours per week.