private void drawHighFarOut(double aRadius, Graphics2D g2, double xx,
                                double m) {
        double side = aRadius * 2;
        g2.draw(new Line2D.Double(xx - side, m + side, xx + side, m + side));
        g2.draw(new Line2D.Double(xx - side, m + side, xx, m));
        g2.draw(new Line2D.Double(xx + side, m + side, xx, m));
    }

    /**
     * Draws a triangle to indicate the presence of far-out values.
     *
     * @param aRadius  the radius.
     * @param g2  the graphics device.
     * @param xx  the x coordinate.
     * @param m  the y coordinate.
     */
    private void drawLowFarOut(double aRadius, Graphics2D g2, double xx,
                               double m) {
        double side = aRadius * 2;
        g2.draw(new Line2D.Double(xx - side, m - side, xx + side, m - side));
        g2.draw(new Line2D.Double(xx - side, m - side, xx, m));
        g2.draw(new Line2D.Double(xx + side, m - side, xx, m));