if (drawFront) {
                            g2.fill(side1);
                            g2.fill(side2);
                        }

                        if (drawBack) {
                            g2.fill(back);
                        }

                        g2.setPaint(outlinePaint);
                        if (drawFront) {
                            g2.draw(side1);
                            g2.draw(side2);
                        }

                        if (drawBack) {
                            g2.draw(back);