for (int i = 0; i < SUBDIVISIONS; i++) {
                    double v = base + (i * increment);
                    Paint p = this.scale.getPaint(v);
                    double vv = this.axis.valueToJava2D(v, target, 
                            RectangleEdge.BOTTOM);
                    r.setRect(vv, target.getMaxY() - this.stripWidth, ww, 
                            this.stripWidth);
                    g2.setPaint(p);
                    g2.fill(r);