1 | else if (anchor == ItemLabelAnchor.INSIDE4) {↵ | | 1 | else if (anchor == ItemLabelAnchor.INSIDE4) {↵
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2 | result = new Point2D.Double(x4, y2);↵ | | 2 | result = new Point2D.Double(x4, y2);↵
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3 | }↵ | | 3 | }↵
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4 | else if (anchor == ItemLabelAnchor.INSIDE5) {↵ | | 4 | else if (anchor == ItemLabelAnchor.INSIDE5) {↵
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5 | result = new Point2D.Double(x4, y2);↵ | | 5 | result = new Point2D.Double(x4, y2);↵
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6 | }↵ | | 6 | }↵
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7 | else if (anchor == ItemLabelAnchor.INSIDE6) {↵ | | 7 | else if (anchor == ItemLabelAnchor.INSIDE6) {↵
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8 | result = new Point2D.Double(x3, y2);↵ | | 8 | result = new Point2D.Double(x3, y2);↵
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9 | }↵ | | 9 | }↵
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10 | else if (anchor == ItemLabelAnchor.INSIDE7) {↵ | | 10 | else if (anchor == ItemLabelAnchor.INSIDE7) {↵
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11 | result = new Point2D.Double(x2, y2);↵ | | 11 | result = new Point2D.Double(x2, y2);↵
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12 | }↵ | | 12 | }↵
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13 | else if (anchor == ItemLabelAnchor.INSIDE8) {↵ | | 13 | else if (anchor == ItemLabelAnchor.INSIDE8) {↵
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14 | result = new Point2D.Double(x2, y2);↵ | | 14 | result = new Point2D.Double(x2, y2);↵
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15 | }↵ | | 15 | }↵
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16 | else if (anchor == ItemLabelAnchor.INSIDE9) {↵ | | 16 | else if (anchor == ItemLabelAnchor.INSIDE9) {↵
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17 | result = new Point2D.Double(x2, y3);↵ | | 17 | result = new Point2D.Double(x2, y3);↵
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18 | }↵ | | 18 | }↵
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19 | else if (anchor == ItemLabelAnchor.INSIDE10) {↵ | | 19 | else if (anchor == ItemLabelAnchor.INSIDE10) {↵
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20 | result = new Point2D.Double(x2, y4);↵ | | 20 | result = new Point2D.Double(x2, y4);↵
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21 | }↵ | | 21 | }↵
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22 | else if (anchor == ItemLabelAnchor.INSIDE11) {↵ | | 22 | else if (anchor == ItemLabelAnchor.INSIDE11) {↵
|
23 | result = new Point2D.Double(x2, y4);↵ | | 23 | result = new Point2D.Double(x2, y4);↵
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24 | }↵ | | 24 | }↵
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25 | else if (anchor == ItemLabelAnchor.INSIDE12) {↵ | | 25 | else if (anchor == ItemLabelAnchor.INSIDE12) {↵
|
26 | result = new Point2D.Double(x3, y4);↵ | | 26 | result = new Point2D.Double(x3, y4);↵
|
27 | }↵ | | 27 | }↵
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28 | else if (anchor == ItemLabelAnchor.OUTSIDE1) {↵ | | 28 | else if (anchor == ItemLabelAnchor.OUTSIDE1) {↵
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29 | result = new Point2D.Double(x5, y6);↵ | | 29 | result = new Point2D.Double(x5, y6);↵
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30 | }↵ | | 30 | }↵
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31 | else if (anchor == ItemLabelAnchor.OUTSIDE2) {↵ | | 31 | else if (anchor == ItemLabelAnchor.OUTSIDE2) {↵
|
32 | result = new Point2D.Double(x6, y5);↵ | | 32 | result = new Point2D.Double(x6, y5);↵
|
33 | }↵ | | 33 | }↵
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34 | else if (anchor == ItemLabelAnchor.OUTSIDE3) {↵ | | 34 | else if (anchor == ItemLabelAnchor.OUTSIDE3) {↵
|
35 | result = new Point2D.Double(x6, y3);↵ | | 35 | result = new Point2D.Double(x6, y3);↵
|
36 | }↵ | | 36 | }↵
|
37 | else if (anchor == ItemLabelAnchor.OUTSIDE4) {↵ | | 37 | else if (anchor == ItemLabelAnchor.OUTSIDE4) {↵
|
38 | result = new Point2D.Double(x6, y1);↵ | | 38 | result = new Point2D.Double(x6, y1);↵
|
39 | }↵ | | 39 | }↵
|
40 | else if (anchor == ItemLabelAnchor.OUTSIDE5) {↵ | | 40 | else if (anchor == ItemLabelAnchor.OUTSIDE5) {↵
|
41 | result = new Point2D.Double(x5, y0);↵ | | 41 | result = new Point2D.Double(x5, y0);↵
|
42 | }↵ | | 42 | }↵
|
43 | else if (anchor == ItemLabelAnchor.OUTSIDE6) {↵ | | 43 | else if (anchor == ItemLabelAnchor.OUTSIDE6) {↵
|
44 | result = new Point2D.Double(x3, y0);↵ | | 44 | result = new Point2D.Double(x3, y0);↵
|
45 | }↵ | | 45 | }↵
|
46 | else if (anchor == ItemLabelAnchor.OUTSIDE7) {↵ | | 46 | else if (anchor == ItemLabelAnchor.OUTSIDE7) {↵
|
47 | result = new Point2D.Double(x1, y0);↵ | | 47 | result = new Point2D.Double(x1, y0);↵
|
48 | }↵ | | 48 | }↵
|
49 | else if (anchor == ItemLabelAnchor.OUTSIDE8) {↵ | | 49 | else if (anchor == ItemLabelAnchor.OUTSIDE8) {↵
|
50 | result = new Point2D.Double(x0, y1);↵ | | 50 | result = new Point2D.Double(x0, y1);↵
|
51 | }↵ | | 51 | }↵
|
52 | else if (anchor == ItemLabelAnchor.OUTSIDE9) {↵ | | 52 | else if (anchor == ItemLabelAnchor.OUTSIDE9) {↵
|
53 | result = new Point2D.Double(x0, y3);↵ | | 53 | result = new Point2D.Double(x0, y3);↵
|
54 | }↵ | | 54 | }↵
|
55 | else if (anchor == ItemLabelAnchor.OUTSIDE10) {↵ | | 55 | else if (anchor == ItemLabelAnchor.OUTSIDE10) {↵
|
56 | result = new Point2D.Double(x0, y5);↵ | | 56 | result = new Point2D.Double(x0, y5);↵
|
57 | }↵ | | 57 | }↵
|
58 | else if (anchor == ItemLabelAnchor.OUTSIDE11) {↵ | | 58 | else if (anchor == ItemLabelAnchor.OUTSIDE11) {↵
|
59 | result = new Point2D.Double(x1, y6);↵ | | 59 | result = new Point2D.Double(x1, y6);↵
|
60 | }↵ | | 60 | }↵
|
61 | else if (anchor == ItemLabelAnchor.OUTSIDE12) {↵ | | 61 | else if (anchor == ItemLabelAnchor.OUTSIDE12) {↵
|
62 | result = new Point2D.Double(x3, y6);↵ | | 62 | result = new Point2D.Double(x3, y6);↵
|
63 | | | 63 |
|