1 | else if (anchor == ItemLabelAnchor.OUTSIDE3) {↵ | | 1 | else if (anchor == ItemLabelAnchor.OUTSIDE3) {↵
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2 | result = new Point2D.Double(x6, y3);↵ | | 2 | result = new Point2D.Double(x6, y3);↵
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3 | }↵ | | 3 | }↵
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4 | else if (anchor == ItemLabelAnchor.OUTSIDE4) {↵ | | 4 | else if (anchor == ItemLabelAnchor.OUTSIDE4) {↵
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5 | result = new Point2D.Double(x6, y1);↵ | | 5 | result = new Point2D.Double(x6, y1);↵
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6 | }↵ | | 6 | }↵
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7 | else if (anchor == ItemLabelAnchor.OUTSIDE5) {↵ | | 7 | else if (anchor == ItemLabelAnchor.OUTSIDE5) {↵
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8 | result = new Point2D.Double(x5, y0);↵ | | 8 | result = new Point2D.Double(x5, y0);↵
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9 | }↵ | | 9 | }↵
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10 | else if (anchor == ItemLabelAnchor.OUTSIDE6) {↵ | | 10 | else if (anchor == ItemLabelAnchor.OUTSIDE6) {↵
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11 | result = new Point2D.Double(x3, y0);↵ | | 11 | result = new Point2D.Double(x3, y0);↵
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12 | }↵ | | 12 | }↵
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13 | else if (anchor == ItemLabelAnchor.OUTSIDE7) {↵ | | 13 | else if (anchor == ItemLabelAnchor.OUTSIDE7) {↵
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14 | result = new Point2D.Double(x1, y0);↵ | | 14 | result = new Point2D.Double(x1, y0);↵
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15 | }↵ | | 15 | }↵
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16 | else if (anchor == ItemLabelAnchor.OUTSIDE8) {↵ | | 16 | else if (anchor == ItemLabelAnchor.OUTSIDE8) {↵
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17 | result = new Point2D.Double(x0, y1);↵ | | 17 | result = new Point2D.Double(x0, y1);↵
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18 | }↵ | | 18 | }↵
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19 | else if (anchor == ItemLabelAnchor.OUTSIDE9) {↵ | | 19 | else if (anchor == ItemLabelAnchor.OUTSIDE9) {↵
|
20 | result = new Point2D.Double(x0, y3);↵ | | 20 | result = new Point2D.Double(x0, y3);↵
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21 | }↵ | | 21 | }↵
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22 | else if (anchor == ItemLabelAnchor.OUTSIDE10) {↵ | | 22 | else if (anchor == ItemLabelAnchor.OUTSIDE10) {↵
|
23 | result = new Point2D.Double(x0, y5);↵ | | 23 | result = new Point2D.Double(x0, y5);↵
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24 | }↵ | | 24 | }↵
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25 | else if (anchor == ItemLabelAnchor.OUTSIDE11) {↵ | | 25 | else if (anchor == ItemLabelAnchor.OUTSIDE11) {↵
|
26 | result = new Point2D.Double(x1, y6);↵ | | 26 | result = new Point2D.Double(x1, y6);↵
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27 | }↵ | | 27 | }↵
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28 | else if (anchor == ItemLabelAnchor.OUTSIDE12) {↵ | | 28 | else if (anchor == ItemLabelAnchor.OUTSIDE12) {↵
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29 | result = new Point2D.Double(x3, y6);↵ | | 29 | result = new Point2D.Double(x3, y6);↵
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30 | | | 30 |
|