- Batmaz AU, Stuerzlinger W (2022) Rotational and Positional Jitter in Virtual Reality Interaction. Springer Book on Everyday Virtual and Augmented Reality.
Journal Articles
- Zhou X, Lee B, Ortega FR, Batmaz AU, Yang Y (2024) Lights, Headset, Tablet, Action: Exploring the Use of Hybrid User Interfaces for Immersive Situated Analytic. In Proceedings of the ACM: Human Computer Interaction (PACM HCI), 20 pages.
- Wei Y, Shi R, Batmaz AU, Li Y, Huang M, Yang R, Liang HN (2024) Evaluating and Modeling the Effect of Frame Rate on Steering Performance in Virtual Reality. IEEE Transactions on Visualization and Computer Graphics (TVCG), 10 Pages.
- Mutasim AK, Batmaz AU, Mughrabi MH, Stuerzlinger W,(2024) The guided evaluation method: An easier way to empirically estimate trained user performance for unfamiliar keyboard layouts. International Journal of Human-Computer Studies, 103317.
- Raikwar A, Mifsud D, Wickens C, Batmaz AU, Warden A C, Kelley B, Clegg B, Ortega FR (2024) Beyond the Wizard of Oz: Negative Effects of Imperfect Machine Learning to Examine the Impact of Reliability of Augmented Reality Cues on Visual Search Performance. IEEE Transactions on Visualization and Computer Graphics (TVCG).
- Alrubaye Z, Hudhud Mughrabi M, Manav B and Batmaz AU (2024) Effects of color cues on eye-hand coordination training with a mirror drawing task in virtual environment. Front. Psychol. 14:1307590.
- Kaya F, Celik F, Batmaz AU, Mutasim A, Stuerzlinger W (2023) Evaluation of an Immersive COVID-19 Data Visualization. IEEE Computer Graphics and Applications.
- Batmaz AU, Stuerzlinger W (2022) Effective Throughput Analysis of Different Task Execution Strategies for Mid-Air Fitts' Tasks in Virtual Reality. IEEE Transactions on Visualization and Computer Graphics (TVCG), Vol: 28, no:11, pp. 3939-3947.
- Batmaz AU, Maiero J, Riecke B, Kruijff E, Neustaedter C, Stuerzlinger W (2020) How Automatic Speed Control Based on Distance Affects User Behaviours in Telepresence Robot Navigation within Dense Conference-like Environments. PLoS ONE, vol. 15, no.11, pp 1-41.
- Steed A, Ortega F, Williams A, Kruijff E, Stuerzlinger W, Batmaz AU, Won A, Rosenberg ES, Simeone A, Hayes A (2020) Evaluating Immersive Experiences During COVID-19 and Beyond. ACM Interactions, Vol: 27, no:4, pp. 62
- Batmaz AU, de Mathelin M, Dresp-Langley B (2018) Effects of 2D and 3D image views on hand movement trajectories in the surgeon’s peri-personal space in a computer controlled simulator environment. Cogent Medicine, vol. 4, no.1, pp. 1-16.
- Batmaz AU, de Mathelin M, Dresp-Langley B (2017) Seeing virtual while acting real: Visual display and strategy effects on the time and precision of eye-hand coordination. PLoS ONE, vol. 12, no.8, pp 1-18.
- Batmaz AU, de Mathelin M, Dresp-Langley B (2016) Getting nowhere fast: trade-off between speed and precision in training to execute image-guided hand-tool movements. BMC Psychology, vol. 4, no. 1, pp. 1-19.
- Batmaz AU, Yildiz HU, Tavli B (2014) Role of unidirectionality and reverse path length on wireless sensor network lifetime. IEEE Sensors Journal, vol. 14, no.11, pp. 3971-3982.
- Batmaz AU, Elbir O, Kasnakoglu C (2013) Design of a quadrotor roll controller using system identification to improve empirical results. IJMMM, vol. 1, no.4, pp. 347-349.
Conference Papers
- Gemici M, Stuerzlinger W, Batmaz AU (2024) Object Speed Control Based on Signed Distance Field for Mid-Air Object Manipulation in Virtual Reality. In Proceedings of IEEE ISMAR 2024, 11 pages
- Sunday K, Li Yiwei, Sun J, Wehbe RR, Neyedli H, Batmaz AU, Barrera Machuca MD (2024) Pinging Between Worlds: Evaluating Real Life Table Tennis Training for Virtual Reality Competitions. In Proceedings of IEEE ISMAR 2024, 11 Pages
- Raikwar A, Lucas P, Batmaz AU, Niebling F, Ortega FR (2004) Ping! Your Food is Ready: Comparing Different Notification Techniques in 3D AR Cooking Environment. In Proceedings of IEEE ISMAR 2024, 11 Pages.
- Hatira N, Aliza A, Batmaz AU, Sarac M (2024) Enhancing Eye-Hand Coordination in Volleyball Players: A Comparative Analysis of VR, AR, and 2D Display Technologies and Task Instructions. In Proceedings of IEEE ISMAR 2024, 11 Pages
- Bashar MR, Batmaz AU (2024) Virtual Task Environments Factors Explored in 3D Selection Studies. In Proceedings of Graphics Interface 2024.
- Rodriguez R, Sullivan BT, Barrera Machuca MD, Batmaz AU, Tornatzky C, Ortega FR (2024). An Artists' Perspectives on Natural Interactions for Virtual Reality 3D Sketching. In Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery.
- Kasahara N, Oba Y, Yamanaka S, Batmaz AU, Stuerzlinger W, Miyashita H (2024). Better Definition and Calculation of Throughput and Effective Parameters for Steering to Account for Subjective Speed-accuracy Tradeoffs. In Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery.
- Turkmen R, Gelmez ZE, Batmaz AU, Stuerzlinger W, Asente P, Sarac M, Pfeuffer K, Barrera Machuca MD (2024) EyeGuide & EyeConGuide: Gaze-based Visual Guides to Improve 3D Sketching Systems. In Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery.
- Aliza A, Zaugg I, Celik E, Stuerzlinger W, Ortega FR, Batmaz AU, Sarac M (2024) Eye-Hand Coordination Training: A Systematic Comparison of 2D, VR, and AR Display Technologies and Task Instructions. In Proceedings of IEEE VR 2024, Florida, USA.
- Hatira A, Gelmez ZE, Batmaz AU, Sarac M (2024) Effect of Hand and Object Visibility in Navigational Tasks Based on Rotational and Translational Movements in Virtual Reality. In Proceedings of IEEE VR 2024, Florida, USA.
- Voisard L, Hatira A, Sarac M, Kersten-Oertel M, Batmaz AU (2023) Effects of Opaque, Transparent and Invisible Hand Visualization Styles on Motor Dexterity in a Virtual Reality Based Purdue Pegboard Test. In Proceedings of IEEE ISMAR 2023, Sydney, Australia.
- Batmaz AU, Turkmen R, Barrera Machuca MD, Stuerzlinger W (2023) Effect of Grip Style on Peripersonal Target Pointing in VR Head Mounted Displays. In Proceedings of IEEE ISMAR 2023, Sydney, Australia.
- Williams A, Batmaz AU, Zhou X, Pahud M, and Francisco Ortega (2023) A Pilot Study Comparing User Interactions Between Augmented and Virtual Reality. In Advances in Visual Computing: 17th International Symposium
- Kelley B, Batmaz AU, Humphrey M, Tornatzky C, Martey R, Ortega F (2023) Emergent Individual Factors for AR Education and Training. In Advances in Visual Computing: 17th International Symposium
- Karatas E, Sunday K, Apak S E, Li Y, Sun J, Batmaz AU, Machuca MDB (2023). "I consider VR Table Tennis to be my secretweapon!": An Analysis of the VR Table Tennis Players' Experiences Outsidethe Lab, In Proceedings of ACM SUI 2023, Christchurch, New Zealand.
- Batmaz AU, Turkmen R, Barrera Machuca MD, Stuerzlinger W (2023) Re-investigating theEffect of the Vergence-Accommodation Conflict on 3D Pointing. In Proceedings of ACM VRST 2023, Sydney, Australia. ACM,
- Tanacar NT, Mughrabi MH, Batmaz AU, Leonardis D, Sarac, M. (2023) The Impact of Haptic Feedback During Sudden, Rapid Virtual Interactions. In 2023 IEEE World Haptics Conference (WHC) (pp. 64-70).
- Batmaz AU, Hudhud Mughrabi M, Sarac M, Barrera Machuca MD, Stuerzlinger W (2023) Measuring the Effect of Stereo Deficiencies on Peripersonal Space Pointing. In Proceedings of IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 11 pages.
- Batmaz AU, Yu K, Liang H, Stuerzlinger W (2022) Improving Effective Throughput Performance using Auditory Feedback in Virtual Reality Training Systems. In Proceedings of ACM SUI 2022, Online.
- Batmaz AU, Hudhud Mughrabi M, Barrera Machuca MD, Stuerzlinger W (2022) Effect of Stereo Deficiencies on Virtual Distal Pointing. In Proceedings of ACM VRST 2022, Japan.
- Mutasim A K, Batmaz AU, Hudhud Mughrabi, Stuerzlinger W (2020) Performance Analysis of Saccades for Primary and Confirmatory Target Selection. In Proceedings of ACM VRST 2022, Japan.
- Batmaz AU, Barrera Machuca MD, Sun J, Stuerzlinger W (2022) The Effect of the Vergence-Accommodation Conflict on Virtual Hand Pointing in Immersive Displays. In Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery.
- Batmaz AU, Stuerzlinger W (2021) When Anchoring Fails: Interactive Alignment of Large Virtual Objects in Occasionally Failing AR Systems. In Proceedings of Future Technologies Conference, Springer Verlag, Virtual event, 13 pages.
- Mutasim AK, Batmaz AU, Stuerzlinger W (2021) Pinch, Click, or Dwell: Comparing Different Selection Techniques for Eye-Gaze-Based Pointing in Virtual Reality. In Proceedings of ACM Symposium on Eye Tracking Research & Applications (ETRA), Virtual event, 11 pages.
- Batmaz AU, Stuerzlinger W (2021) The Effect of Pitch in Auditory Error Feedback for Fitts’ Tasks in Virtual Reality Training Systems. In Proceedings of IEEE Conference on Virtual Reality and 3D User Interfaces (VR), Virtual event, 10 pages.
- Batmaz AU, Sun X, Taskiran D, Stuerzlinger W (2020) Eye-Hand Coordination Training for Sports with Mid-air VR. In Proceedings of ACM VRST 2020, Virtual event, pp. 585-592.
- Batmaz AU, Rajabi Seraji M, Kneifel J, Stuerzlinger W (2020) No Jitter Please: Effects of Rotational and Positional Jitter on 3D Mid-Air Interaction. In Proceedings of Future Technologies Conference, Springer Verlag, Virtual event, pp. 792-808.
- Batmaz AU, Mutasim AK, Malekmakan M, Sadr E, Stuerzlinger W (2020) Touch the Wall: Comparison of Virtual and Augmented Reality with Conventional 2D Screen Eye-Hand Coordination Training Systems. In Proceedings of IEEE Conference on Virtual Reality and 3D User Interfaces (VR), Virtual event, pp. 184-193.
- Batmaz AU, Sun X, Taskiran D, Stuerzlinger W (2019) Hitting the Wall: Mid-Air Interaction for Eye-Hand Coordination. In Proceedings of ACM VRST, Sydney, Australia, 5 pages.
- Batmaz AU, Barrera Machuca MD, Pham DM, Stuerzlinger W (2019) Do Head-Mounted Display Stereo Deficiencies Affect 3D Pointing Tasks in AR and VR? In Proceedings of IEEE Conference on Virtual Reality and 3D User Interfaces (VR), Osaka, Japan, pp. 585-592.
- Batmaz AU, de Mathelin M, Dresp-Langley B (2018) Effects of image size and structural complexity on time and precision of hand movements in head mounted virtual reality. In Proceedings of IEEE Conference on Virtual Reality and 3D User Interfaces (VR), Reutlingen, Germany, pp. 167-174.
- Batmaz AU, Falek MA, Zorn L, Nageotte F, Zanne P, de Mathelin M, Dresp-Langley B (2017) Novice and expert haptic behaviours while using a robot controlled surgery system. In 13th IASTED International Conference on Biomedical Engineering (BioMed), Innsbruck, Austria, pp. 94-99.
- Batmaz AU, Tavli B, Incebacak D, Bicakci K (2013) The impact of link unidirectionality and reverse path length on wireless sensor network lifetime. In IEEE International Conference on Communications (ICC), Budapest, Hungary, pp. 1795-1799.
- Batmaz AU, Elbir O, Kasnakoglu C (2013) Quadrotor roll and pitch stabilization using system identification based redesign of empirical controller. In Proceedings of the 36th IASTED International Conference on, Modelling, Identification and Control (MIC), Innsbruck, Austria, pp. 1-5.
- Elbir O, Batmaz AU, Kasnakoglu C (2013) Improving quadrotor 3-axes stabilization results using empirical results and system identification. In Proceedings of 9th Asian Control Conference (ASCC), Istanbul, Turkey, pp. 1-5.
- Batmaz AU, Tavli B, Incebacak D, Bicakci K (2013) Effects of handshake of length of unidirectional links on the lifetime of wireless sensor networks. In Proceedings of 21st Signal Processing and Communications Applications Conference (SIU), Kyrenia, Cyprus, pp. 1-4.
- Batmaz AU, Ertin O, Elbir O (2013) Preliminary design of remote mine sweeping and identification systems. In Proceedings of the Mechatronics Engineering Student Congress Conference, Ankara, Turkey, pp. 9-16.
Workshop Papers
- Voisard L, Hatira A, Bashar MR, Gemici M, Sarac M, Kersten-Oertel M, Batmaz AU (2024) Subtask-Based Virtual Hand Interaction Technique for Enhanced User Accuracy in Virtual Reality Environments. Workshop on Novel Input Devices and Interaction Techniques (NIDIT) 2024, part of IEEE VR 2024, Florida, 6 pages.
- Zhou X, Yang Y, Ortega F, Batmaz AU, Lee B (2023). Data-driven Storytelling in Hybrid Immersive Display Environments, ISMAR'23 Workshop on Hybrid User Interfaces, 4 pages.
- Castillo J P, Seina A, Batmaz AU (2023). Where We Stand and Where to Go: Building Bridges Between Real and Virtual Worlds for Collaboration. ISMAR'23 Workshop on Hybrid User Interfaces, 4 pages.
- Hudhud Mughrabi M, Kaya F, Batmaz AU, Aliza A, Stuerzlinger W, Borazan B, Tonyali E, Sarac M (2023). On the Effectiveness of Virtual Eye-Hand Coordination Training with Head Mounted Displays, IEEE TrainingXR '23.
- Hudhud Mughrabi M., Mutasim A, Batmaz AU, Stuerzlinger W (2022). My Eyes Hurt: The Effects of Jitter on Gaze Tracking Systems, Workshop on Novel Input Devices and Interaction Techniques (NIDIT) 2022, part of IEEE VR 2022, Virtual event, 6 pages.
- Batmaz AU, Mifsud D, Steed A, Stuerzlinger W, Ortega F (2021). Researchers’ and Participants’ Experiences on Distributed User Studies Conducted in the First Year of COVID-19 Pandemic. In Proceedings of First XR Remote Research Workshop at CHI 2021, 3 pages.
- Batmaz AU, Stuerzlinger W (2021) Effects of Different Auditory Feedback Frequencies in Virtual Reality 3D Pointing Tasks. Workshop on Novel Input Devices and Interaction Techniques (NIDIT) 2021, part of IEEE VR 2021, Virtual event, 6 pages.
- Batmaz AU, Mutasim AK, Stuerzlinger W (2020) Precision vs. Power Grip: A Comparison of Pen Grip Styles for Selection in Virtual Reality. Workshop on Novel Input Devices and Interaction Techniques (NIDIT) 2020, part of IEEE VR 2020, Virtual event, 6 pages.
- Batmaz AU, Stuerzlinger W (2019) Effects of 3D Rotational Jitter and Selection Methods on 3D Pointing Tasks. Workshop on Novel Input Devices and Interaction Techniques (NIDIT) 2019, part of IEEE VR 2019, Osaka, Japan, 6 pages.
Posters
- Alrubaye Z, Batmaz AU, Manav B (2024, Accepted). The Long-Term Influence of Red, Blue, and Green on Eye-Hand Coordination Training, ECVP '24. Perception, European Conference on Visual Perception (ECVP) Supplement, Aug 28- Sep 1, 2022, The Netherlands.
- Zhou X, Batmaz AU, Williams AS, Schreiber D, Ortega FR (2024). I Did Not Notice: A Comparison of Immersive Analytics with Augmented and Virtual Reality. In CHI Conference on Human Factors in Computing Systems Extended Abstracts (CHI’24 Extended Abstracts), May 11-16, 2024, Honolulu, Hawaii USA. ACM, New York, NY, USA, 6 pages.
- Kaya F, Batmaz AU, Mutasim A K, Stuerzlinger W (2022). The Role of the Depth Dimension in 3D Visualizations for Dense Data Understanding. ECVP '22. Perception, European Conference on Visual Perception (ECVP) Supplement, Aug 28- Sep 1, 2022, The Netherlands.
- Acirili Z, Alrubaye Z, Batmaz AU, Manav B (2022). The Effect of Color Cues on Eye-Hand Coordination Training, ECVP '22. Perception, European Conference on Visual Perception (ECVP) Supplement, Aug 28- Sep 1, 2022, The Netherlands.
- Turkmen R, Pfeuffer K, Barrera Machuca MD, Batmaz AU, Gellersen H. (2022) Exploring Discrete Drawing Guides to Assist Users in Accurate Mid-air Sketching in VR. In CHI Conference on Human Factors in Computing Systems Extended Abstracts (CHI’22 Extended Abstracts), April 30-May 5, 2022, New Orleans, Louisiana USA. ACM, New York, NY, USA, 6 pages.
- Batmaz AU, Stuerzlinger W (2020) Effect of Fixed and Infinite Ray Length on Distal 3D Pointing in Virtual Reality. In CHI Conference on Human Factors in Computing Systems Extended Abstracts (CHI’20 Extended Abstracts), April 25-30, 2019, Honolulu, Hawaii USA. ACM, New York, NY, USA, 6 pages.
- Mutasim AK, Batmaz AU, Stuerzlinger W (2020) Gaze Tracking for Eye-Hand Coordination Training Systems in Virtual Reality. In CHI Conference on Human Factors in Computing Systems Extended Abstracts (CHI’20 Extended Abstracts), April 25-30, 2019, Honolulu, Hawaii USA. ACM, New York, NY, USA, 6 pages.
- Batmaz AU, Stuerzlinger W (2019) The Effect of Rotational Jitter on 3D Pointing Tasks. In CHI Conference on Human Factors in Computing Systems Extended Abstracts (CHI’19 Extended Abstracts), May 4–9, 2019, Glasgow, Scotland UK. ACM, New York, NY, USA, 6 pages.
- Batmaz AU, de Mathelin M, Dresp-Langley B (2019) Different sound pitch effects on motor performance of individuals in head-mounted virtual reality. Perception Vol:48 European Conference on Visual Perception (ECVP) Supplement, Aug 26-30, 2018, Trieste, Italy, pp. 21.
- Batmaz AU, de Mathelin M, Dresp-Langley B (2017) Effects of relative target position on ipsilateral and contralateral manual operations in head-mounted virtual reality. Perception Vol:47 European Conference on Visual Perception (ECVP) Supplement, Aug 27-31, 2017, Berlin, Germany, pp. 83.
- Batmaz AU, de Mathelin M, Dresp-Langley B (2016) Effects of indirect screen vision and tool-use on the time and precision of object positioning on real-world targets. Perception Vol:45 European Conference on Visual Perception (ECVP) Supplement, Aug 28- Sep 1, 2016, Barcelona, Spain, pp. 196.
Talks
- Towards Better VR / AR Training Applications (Invited) (2024) School of Information Technologies of Carleton University, Ottawa, ON, Canada.
- Towards Better VR / AR Training Applications (Invited) (2023) Department of Computer Science of Colorado State University, BMAC (Barney's Monday Afternoon Club) CS Colloquium series, Colorado, USA.
- Virtual Reality challenged by the image guided surgery (Invited) (2017) Réalité Virtuelle Et Réalité Augmentée Au Service De L’ingénieur De Demain, Paris France.
- Inside the virtual brain: using OCULUS DK2 for surgical planning (2017) The Annual World Congress of Neurotalk, Barcelona, Spain.