Group |
2017-12 |
Status |
completed |
Title |
Engine Augmented Reality using HoloLens and Digital Media |
Supervisor |
Dr.M. Amer |
Description |
This project will develop an application using a HoloLens to augment the reality of an engine with digital media. HoloLens is a device that uses special lens display technology to artificially augment reality with digital creations. The application will allow the user wearing a HoloLens to interact with a real world internal combustion engine and access extra features. The goal of the project is to assist maintenance personnel in their tasks involving this particular object. Users will have the ability to display a 3D render, textual information, and informative videos about the engine inside the HoloLens environment. Users should also be able to interact with the engine and obtain more specific information by pointing at a particular component on the engine. Additionally, users may use voice commands as an alternative way to interact with the object. The main objective of this project to provide maintenance personnel with a new resource to interact with the engine. |
Student Requirement |
● Solid programming knowledge
● Digital Video and media
● Signals and systems
● C++
|
Tools |
● Microsoft HoloLens
● Unity engine (Tool used for 3D graphics)
● Microsoft Visual Studio
● Small engine/motor
● 3D Model of the engine
|
Number of Students |
5 |
Students |
Stephen Eng, Daniel Mednikov, Dominic Crispino, Nathanael Vargas, Ravinder Sagoo |
Comments: |
amer@ece.concordia.ca |
Links: |
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