Capstone Project

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Group 2019-15 Status completed
Title Augmented Teaching
Supervisor
Description The Challenge: Teaching in ‘active learning classrooms’ (ALCs) can be a daunting task for an instructor, especially in large classes. Monitoring the progress of multiple groups, seeing which groups need assistance and what kind of assistance they need is essential for an instructor to prioritize her time and attention to the most urgent student needs. Technologies have been developed to help (e.g, GoGRASP), but this screen-based solution does not allow for an instructor to maintain visual contact with the class or with students. The need to monitor a handheld screen is distracting and adds further to the perceptual and cognitive load of teaching. The Problem Statement: The software solution will seamlessly integrate the teaching support functions of the pre-existing GoGrasp software with the spatial mapping and information display functions of augmented reality. A minimal working example would allow for: 1- an instructor to see -- through AR display and based on the information provided by GoGRASP -- the progress of at least two spatially separated groups as they progress through the screens of a GoGRASP task on an iPad (or other mobile device). See mock-up below. 2- to see requests for help and the nature of the request, based on information provided by GoGRASP. Objective: Prototype and test an AR version of GoGRASP. Explore how to integrate GoGRASP functionality with AR spatial localization and display technologies for use in Concordia’s large active learning classrooms. The prototype will allow student groups sitting at tables to indicate that they need an instructor’s attention and the type of help they need (by using an iPad, for example). Scanning the room, the instructor can see the progress and needs of each group visually mapped onto their physical location in the room. Steps: Create a communication between GoGRASP app and an instructor’s AR headset. Create an AR solution to superimpose a group’s GoGRASP status over its real-world location. Scale the solution to accommodate 10 iPads simultaneously in close proximity (1.5m separation), while optimizing the visual display parameters. Deliverables: High-level presentation on the findings of the research and demonstration of the prototype(s). Innovation Report: a detailed analysis of the problem and solution prototype, along with an analysis of the functional testing and validation tests performed. Prototype of the AR solution that works in real-time. Written document detailing the full cycle of data collection, processing and analysis Fully functional source code that will be housed on the open innovation platform. For further information, please contact Robert Cassidy, Director of the Centre for Teaching & Learning, FB-620 x2498, rob.cassidy@concordia.ca
Student Requirement Core Knowledge, Skills, and Dispositions Needed: • Computer programming skills in augmented reality applications • Coordinate and collaborate with other students in the group • Coordinate and manage one’s own schedule (being autonomous) • Possess UX sensitivity • Conduct user testing • Develop software prototyping Genuine Interest in the following: • AR Technologies • Education • Communication
Tools Computers (AR ready) AR Headset (Hololens, Magic Leap) 10-15 iPads other hardware, or software as needed
Number of Students 4-5
Students
Comments: For further information, please contact Robert Cassidy, Director of the Centre for Teaching & Learning, FB-620 x2498, rob.cassidy@concordia.ca
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