COMP 477 Animation for Computer Games (4 credits)
Prerequisite: COMP 361 or ENGR 391; COMP 371. Introduction to the algorithms, data structures, and techniques used in modelling and rendering dynamic scenes. Topics include principles of traditional animation, production pipeline, animation hardware and software, orientation representation and interpolation, modelling physical and articulated objects, forward and inverse kinematics, motion control and capture, key‑frame, procedural, and behavioural animation, camera animation, scripting system, and free‑form deformation. Project. Lectures: three hours per week. Laboratory: two hours per week.
COMP 6311 Animation for Computer Games (*) (4 credits)
Prerequisites: COMP 5611; COMP 6761 or equivalent, previously or concurrently.
Introduction to the algorithms, data structures, and techniques used in modelling and rendering dynamic scenes. Topics include principles of traditional animation, production pipeline, animation hardware and software, orientation representation and interpolation, modelling physical and articulated objects, forward and inverse kinematics, motion control and capture, key-frame, procedural, and behavioural animation, camera animation, scripting system, and free-form deformation. A project. Laboratory: two hours per week.