Capstone Project

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Group 2019-06 Status completed
Title Ubisoft XR WORKSHOP_AUGMENTED LEARNING
Supervisor
Description The Challenge: Many students find it difficult to keep motivated in the classroom and to visualize abstract concepts with limited access to technologies. With XR technologies becoming more and more accessible to the public, teachers and educators could benefit from these tools to engage their students, track their progress and better grasp content. Objective 1: Prototype and test an XR learning activity for a selected learning objective. Explore how XR technologies could be used for an interactive learning activity that will support the student learning. Observe and collect data on the challenges both students and teachers can have with the use of the XR learning activity through the testing of the prototype created in Objective 1 in a test group. Steps: 1. Identify a learning objective that is measurable and contains concepts that are challenging to grasp. 2. Identify how XR technologies could best support the learning. 3. Propose interactive activities using XR technologies based on the learning objectives. 4. Prototype an XR experience based on the proposed interactive activities. 5. Observe how learners interact with the XR learning activity in a test group. 6. Collect data on the observations made in the test group. For example: How the users responded to the experience? How did the experience supported the learning objectives? Was the experience accessible to use? Deliverables: • High-level presentation on the findings of the research and demonstration of the prototype(s). • Innovation Report: a detailed analysis of the problem and solution prototype, with an analysis of the functional testing and validation tests performed. • Prototype of the XR learning activity, using the Unity or Unreal engines • Written document detailing the full cycle of data collection, processing and analysis • Fully functional source code that will be housed on the open innovation platform, with a written document detailing the full cycle of data collection, processing, analysis, categorization, and programmed responses. Objective 2: Refine and test XR learning activity with a larger test group. Based on findings from Objective 1, integrate relevant feedback from the first test group in an improved version of the XR learning activity. Identify and assess the measures of success that will be used in a larger test group. Steps: 1. Select and prioritize relevant feedback from the first test group 2. Refine the XR learning activity prototype 3. Create a test plan with measures of success that will be used in a larger test group with a control/comparison learning activity. 4. Test and observe the prototype with a larger test group. 5. Collect and analyze data on the observations made in the test group. Deliverables: • High-level presentation on the findings of the research and demonstration of the prototype(s). • Research Report: a detailed analysis of the problem, research methods employed, results and conclusions of the study, and recommendations for solutions. • Prototype of the XR learning activity, using the Unity or Unreal engines • Written document detailing the full cycle of data collection, processing and analysis • Fully functional source code that will be housed on the open innovation platform, with a written document detailing the full cycle of data collection, processing, analysis, categorization, and programmed responses. • Fully functional source code for the prototype that will be housed on the open innovation platform, with a reproducible research document that includes a summary research report with all data and source code for all data manipulation, analysis and data visualization.
Requirement Coordinate and collaborate with other students in the group • Coordinate and manage one’s own schedule (being autonomous) • Hold computer programming skills • Possess UX sensitivity • Conduct user testing • Develop software prototyping
Tools Computers (VR Ready) • VR Headsets (Occulus, HTC)  • Hand Tracking Hardware (Leap Motion) • Unity Software • 3Ds Max • And other hardware, or software as needed
Number of Students 4
Students
Comments: All the proposed XR Workshop capstones are open innovation projects and will be mentored by Ubisoft Game Director, Olivier Palmieri and his team. Students stand to benefit in several ways. Capstones will include Unity VR Workshop as well as mentoring sessions with Ubisoft experts. As the capstones are open innovation, students will also have incredible opportunities to take their individual projects to the next level and pave the way for a brilliant future. Kindly note that all proposed XR Workshop Capstone Projects for this year (2019-2020) have limited places. Each project will require a team of 4 students with complementary expertise.
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